SW:Rebellion Network

Original Project Leader
Edan Dover

 

Project Leaders
Bryant

Swgbex

 

Active Staff (in alphabetical order)

EvilleJedi
Major A Payne
Master Windu
TiJiL
Z3r0x


Contributors(in alphabetical order)
Blood Phoenix
Burning Terror
Captain Admirison
Capt. Insano
Darkrider
Lynx
Mr. Painless
N3bulu5
Ryan
Soccerman
Tibmaker
WesBelden
Wagamos
Xyvik

 

Affiliates

Everything Empire at War
 

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The Star Wars logo and universe is copyright LucasArts. Imperial Assault has no relation with LucasArts or Petroglyph. All other material on this site is copyright 2005 by Imperial Assault (Edan Dover), and cannot be shown elsewhere without permission or proper credit to their original creators.

All work (including concepts, skins, models, and code) that is submitted to Imperial Assault becomes the property of Imperial Assault unless agreed upon with Edan Dover or Bryant otherwise.

 

 

The Confederacy of Independent Systems (CIS)

 

Space Units:

 

Pinnace (hero) (render)

Produced by the insectoid Geonosians, among the founding races of the Confederacy, the dreadnought Pinnace is the strongest ship in the Separatist movement. It is the largest Geonosian ship ever produced and is capable of challenging even the mammoth Pride of the Core. Sonic-ball, missile, tractor-repulsor, and laser weapons all line its crafted hull. It is capable of dealing with almost any threat.

Length: 6,000 meters

Fighter Compliment: Considerable

Abilities:

Sonic Energy Shroud - Fries an enemy ship’s sensors and shielding with a blast of charged sonic energy

Advanced Shielding - Makes the Pinnace impervious to damage for fifteen seconds

Hero Dreadnought

 

Invisible Hand (hero)

The personal flagship of the mighty and fearsome General Grievous, the starship Invisible Hand is feared and renowned throughout the known galaxy. It is a modified Providence-class

Destroyer, refitted to hold more than twice the original model’s compliment of starfighters and have a more powerful reactor, as well as more mounted weaponry and stronger shielding.

Length: 1,088 meters

Fighter Compliment: Immense

Abilities:

Gentle Hand - Broadcasts a signal to rally allied accuracy, speed, and rate of fire

Implications - Reduces enemy accuracy

Hero Battleship

 

Lucid Voice (hero)

With the same exact specifications as its sister ship, the far more renowned Invisible Hand, the Lucid Voice seems designed specifically as a double for the Separatist flagship. It has served in this role since its construction, once hosting the Grievous doppelganger known only as the Necrosis Unit on a mission to Asceplis in an attempt to dupe all sides involved.

Length: 1,088 meters

Fighter Compliment: Immense

Abilities:

Gentle Hand - Broadcasts a signal to rally allied accuracy, speed, and rate of fire

Implications - Reduces enemy accuracy

Hero Battleship

 

Providence-class Destroyer

This impressive ship bears a brief resemblance to the smaller Dreadnaught Heavy Cruiser, but the Providence-class Destroyer has a function in bringing starfighters and a decent amount of firepower into the battle. These ships are a favorite of Confederacy flag officers and can take on and destroy individual Venator-class Star Destroyers with the support of their starfighters.

Length: 1,040 meters

Fighter Compliment: Medium

Battleship

 

Lucrehulk-class Droid Battleship (render)

A converted Hoersch-Kessel cargo transport, the massive ring-shaped Lucrehulk-class Droid Battleship is a central warship of the Trade Federation’s enforcement fleet, which they have given to the Confederacy of Independent Systems. Lucrehulk ships have generally poor coverage with their assorted turbolasers, installed by Trade Federation engineers to modify the vessel for combat duty. These ships can also separate their inner cores, which can then serve as transports for landing ground forces.

Length: 3,170 meters

Fighter Compliment: Immense

Abilities:

Remote Controllers - Increases allied starfighters' speed, agility, and accuracy

Carrier

 

Recusant-class Light Destroyer

A somewhat slender starship with an array of three engine pods powering it from the rear, the Recusant-class Light Destroyer can overpower Republic Star Destroyers in groups of four or so, making them a considerable step down from the much more capable Providence-class ships. The Commerce Guild produces Recusant-class vessels and has given them over to the Separatist fleet. Being able to fend off starfighters as well as battle capital ships, these vessels are very utilitarian. They have a powerful primary turbolaser weapon.

Length: 1,187 meters

Fighter Compliment: Fair

Cruiser

 

Munificent-class Star Frigate (render) (render) (render)

These mostly hollow ships are the workhorses of the InterGalactic Banking Clan, an organization run by Muuns that has joined forces with the Confederacy of Independent Systems. Only a little smaller than Victory-class Star Destroyers but much less powerful, Munificent-class starships are best used in groups to overwhelm larger ships and space stations from afar with their heavy turbolaser guns.

Length: 825 meters

Fighter Compliment: Low

Abilities:

Heavy Turbolaser Cannon - Fires a powerful artillery-range turbolaser bolt

Frigate

 

Diamond-class Guild Cruiser (render)

A fan-shaped Commerce Guild star transport, the Diamond-class is not a top-of-the-line warship, but it can do some minor damage to Republic Dreadnaughts and destroy CR40 Cruisers with little difficulty. Diamond-class Guild Cruisers are reliable spacecraft that rarely break down, making them beloved by Confederacy commanders (and mechanics).

Length: 324 meters

Fighter Compliment: None

Corvette

 

C-9979 Lander

Designed to unload armored tanks en masse to form a massive invasion force, the C-9979 Landers cause terror in the skies wherever they go. With heavy defensive armor but no way to defend against starfighter attack, the C-9979s are best escorted by Confederacy fighters. They can take a beating, but not always enough of one, and the load of forces they can carry is far too large to simply laugh off.

Length: 135 meters

Fighter Compliment: None

Transport

 

Droid Tri-Fighter (render)

A newer droid fighter design, the Droid Tri-Fighter sacrifices the Droid Starfighter’s speed and maneuverability for heavy firepower owing to its heavy central laser cannon. They are smarter than the Droid Starfighters, although this doesn’t say much, and able to take more of a hit in general. They can double as assault starfighters.

Length: 5.4 meters

Armament: 1 Heavy Laser Cannon, 3 Laser Cannons, Concussion Missiles

Heavy Starfighter

 

Droid Starfighter (render)

This variable-geometry starfighter is cheap, weak, and highly expendable. Powered by solid fuel slugs that give it an impressive speed advantage, the Droid Starfighter can open its wing pods to unleash a hail of fire from four light laser cannons. The droid intelligences that pilot the craft are mind-numbingly stupid compared to the average organic pilot, making these fighters little more than a nuisance in small numbers. In large numbers, they can be devastatingly effective. Droid Starfighters are automatically launched from Lucrehulk-class Droid Battleships, Munificent-class Star Frigates, and Recusant-class Light Destroyers.

Length: 3.6 meters

Armament: 4 Light Laser Cannons

Light Starfighter

 

Nantex-class Geonosian Starfighter (render)

These short-range Geonosian interceptors are designed solely to hunt down and destroy enemy fighters. Moving at hitherto unheard-of speeds in both atmosphere and space, they have weak firepower and no shields, but are exceedingly hard to shake from one’s tail even in the best of fighter craft simply due to their speed and agility. Geonosian pilot-drones are joined to their ship and live only to pilot it. Nantex-class Geonosian Starfighters are automatically launched from the Pinnace.

Length: 9.8 meters

Armament: 1 Laser Cannon

Interceptor

 

 

Ground Units:

 

Battle Droid (render)

A skeletal metal combat droid with little intelligence programming and lacking in independence, the Battle Droids are intended for the purpose of swarming enemies in huge numbers and overpowering them that way, as they will not win one-on-one skirmishes with any other infantry unit in the game. They will collapse into scrap with one good hit on them; they are hardly built like tanks.

Height: 1.91 meters

Armament: E-5 Blaster Rifle

Gun Infantry

 

Super Battle Droid **Upgrade Unit**

These hulking upgrades to standard Battle Droids are polished with a silver sheen and built much more heavily. With less centralized processors, Super Battle Droids can survive a few tough hits, although their wrist blaster weapons are weak, making them still worse than the Clone Troopers all-around. Super Battle Droids are also more aggressive, though no more intelligent, than Battle Droids. With an upgrade, they will be built along with Battle Droids in a battalion.

Height: 1.93 meters

Armament: Dual Wrist Blasters

Gun Infantry

 

Rocket Droid

A regular Battle Droid but armed with a Baktoid-built missile launcher to take down armored vehicles and aircraft, the Rocket Droid is even more fragile than the standard Rocket Droid and is worthless against infantry, as all other infantry units in the game can destroy them before they can usually even get a missile off. Rocket Droids benefit from close-air support, as they are not powerful enough to take down most heavier vehicles by themselves.

Height: 1.91 meters

Armament: E-6OR Portable Missile Launcher

Missile Infantry

 

Droideka (render)

Terrifying in form and function, the Droidekas are produced by the vicious, cannibalistic Colicoids in their own image. Able to curl into a ball and roll at high speed, then unfurl to deploy on tripod legs, erect a bubble shield around themselves, and hose down the surrounding area with a withering barrage from four blaster cannons, Droidekas are able to take down most infantry with ease and only suffer against heavier vehicles and attacks from aircraft.

Height: 1.83 meters

Armament: 4 Light Blaster Cannons

Elite Infantry

 

Chameleon Droid

This squat reddish droid scuttles along on four pointed legs. It has a small holoshroud to effectively hide it from enemy sight, although it does not fool more advanced infantry or vehicles and aircraft. They can plant mines to deal heavy damage to enemy vehicles and use two weak shoulder blasters to defend themselves if they are sighted.

Height: 1.42 meters

Armament: Dual Shoulder Blasters, Explosive Mines

Abilities:

Minelaying - Deposits mines that will be hidden to enemies and explode when enemy units pass near them

Stealth - A passive ability that hides Chameleon Droids when they are not attacking

 

Octuptarra Droid (render)

Bulbous-headed tall metal droids, the spindly Octuptarra Droids (named after a Skakoan animal) carry a deadly bioweapon specifically targeting clones of Jango Fett and coded to attack individuals sharing those genomes. They are also armed with blaster turrets facing in all directions, making them only unable to counter aerial assaults, although vehicles are also effective against them. They can plague enemy systems with the virus, damaging all clone infantry in the infected system(s).

Height: 1.86 meters (at standard combat height)

Armament: 3 Blaster Turrets (facing in different directions)

Abilities:

Switch Modes - Switches between a mobile, slow-firing infantry mode and a stationary, fast-firing turret mode

Hero Ability: Anti-Clone Virus

Minor Hero (Contaminator)

 

HMP Droid Gunship

The HMP Droid Gunship is a heavily missile-laden droid gunship often deployed in ground assaults to soften up enemy armor and, if necessary, crush enemy bunkers and emplacements. They are roughly analogous to LAAT/i Gunships, although they do not serve as transports.

Length: 12.3 meters

Armament: 2 Laser Cannon Turrets, 1 Laser Cannon, 2 Light Laser Cannons, Concussion Rockets

Abilities:

Rocket Barrage - Fires a volley of rockets at an enemy target

Gunship

 

STAP (render)

This fast-moving repulsorlift craft is designated as a Single Trooper Aerial Platform. Designed to hunt down and ferret out enemy resistance with twin blaster cannons, STAPs are not quite as fast as BARC Speeders but can often manage to wreck one before falling out of range, making them useful defense against hit-and-run attacks. A single Battle Droid mans the STAP. STAPs can be upgraded to Heavy STAPs, which also carry four concussion missiles.

Height: 2 meters

Armament: 2 Blaster Cannons

Scout

Secondary Role: Light Attack Vehicle

 

Crab Droid

Six-legged and scuttling, the Crab Droids are specifically engineered for all-terrain functionality, including work in marshy environments, and are equipped with several tricky tools to carry out their dirty work. An innovation of the cutting-edge Techno Union, the Crab Droid can deploy dual blaster cannons and, with an upgrade, spray mud into the eyes of enemies, temporarily blinding them.

Height: 1.49 meters

Armament: 2 Blaster Cannons, 1 Mud Jet Sprayer

Abilities:

Muckrake - Sprays mud at enemy units to briefly hinder their accuracy and line of sight

Light Tank

 

AAT

An armored hovertank built by the Baktoid Armor Workshop, the mustard-yellow AAT is best suited for bunker-busting. Virtually incapable of targeting fast-moving vehicles or small infantry units, the AAT’s heavy laser cannon, blaster cannons, and concussion rockets can level buildings and crush even much larger armor pieces with their overwhelming firepower. They can also take quite a beating.

Length: 9.75 meters

Armament: 1 Heavy Laser Turret, 2 Heavy Blaster Cannons, Concussion Rockets

Abilities:

Switch Weapons - Switches between heavy blaster cannons and heavy laser turret

Rocket Attack - Attacks a single target with a pair of damaging concussion rockets

Medium Tank

 

Homing Spider Droid (render)

Tall, raised up on slender legs, the Homing Spider Droid is perhaps not the most well-designed vehicle ever built. However, it is capable of striding over rugged terrain and manmade obstacles alike with ease, raising and lowering its central body sphere to fire upon enemies from a considerable height as well. It can fire a concentrated and sustained laser beam that can burn through even thick armor and can reduce infantry to cinders in nanoseconds.

Height: 7.32 meters

Armament: 1 Homing Laser Turret, 1 Anti-Personnel Automatic Blaster Turret

Medium Attack Walker

 

Dwarf Spider Droid

Looking somewhat ridiculous on the battlefield, this bug-eyed combat droid is known for being rather explosive when destroyed, and packing a lot of much more directed firepower when still online. Armed with a long and accurate laser cannon protruding from its round head, Dwarf Spider Droids can incinerate infantry units with single shots and leave marks in even heavily armored vehicles, but suffer from poor agility and a potentially fatal weakness to aerial attack. They are built along with the Homing Spider Droid.

Height: 1.77 meters

Armament: 1 Laser Cannon

Abilities:

Information Relay - Increases the range and accuracy of all Homing Spider Droids within range

Light Attack Walker

 

Advanced Dwarf Spider Droid **Upgrade Unit**

This upgrade to the standard Dwarf Spider Droid is much less bizarre in appearance. It is an example of form following function, as it is little more than processing circuits enclosed in a heavily armored chassis with a cannon protruding out of it, made mobile by four thick mechanical legs. Advanced Dwarf Spider Droids are less violently explosive when destroyed and are tougher to destroy in the first place. They will replace Dwarf Spider Droids with an upgrade.

Height: 1.7 meters

Armament: 1 Laser Cannon

Abilities:

Information Relay - Increases the range and accuracy of all Homing Spider Droids within range

Light Attack Walker

 

Tank Droid

The Corporate Alliance’s favorite enforcer, the Tank Droid packs heavy firepower indeed, making them a highly valuable addition to the Confederacy’s attack force. Tank Droids move on huge central treads supported by two outriggers. Intimidating enough already, they can also utilize vocabulators to instill further terror in their enemies. Even seasoned clone warriors will scatter before this great beast of a machine.

Height: 6.2 meters

Armament: 2 Heavy Laser Cannons, 2 Laser Cannons, Modulated Vocabulator

Abilities:

Vocabulator Terrorize - Reduces enemy units’ rate of fire and accuracy briefly with words from the vocabulator speech box

Heavy Tank

 

Hailfire Droid (render)

An odd-looking droid tank that rolls along on hoop-like wheels, the Hailfire Droid is fast and highly dangerous, especially if you are an enemy pilot of either aircraft or ground vehicle. They can shoot off thirty hailfire missiles from twin stacked racks on either side of its “head” and defend themselves with a single laser cannon until they can reload. Rocket infantry are their bane.

Height: 8.5 meters

Armament: 1 Laser Cannon, Hailfire Missiles

Abilities:

Switch Weapons - Switches between gun and missiles

Heavy Artillery

 

MTT

Elephantine and gargantuan, these brown-armored monsters have enough reinforced armor to successfully ram a bunker protected by two meters of solid duracrete at little damage to themselves. Known to simply plow through even landslides, MTTs are almost unstoppable in their advance. They are best dealt with as mobile buildings rather than vehicles, with bombs proving much more effective than torpedoes. Their main function is to transport and offload massive numbers of troops.

Length: 31 meters

Armament: 2 Dual Blaster Cannons

Troop Transport

 

 

Hero Units:

 

Dooku’s Solar Sailer (hero)

A Geonosian-built Punworcca-116 space yacht with a custom solar sail attached to it for additional charm and style, this conveyance is the personal transport of Count Dooku, leader of the Confederacy of Independent Systems. It has no conventional weaponry of use in battle, but is fairly nimble - although it should have an escort to keep it safe from enemy interceptors. This craft belongs to Count Dooku and can land him on planets.

Length: 16.8 meters

Armament: None

Abilities:

Tractor Disable - Disables enemy units temporarily

Neutralize - Instantly crushes an enemy hardpoint with tractor-beamed small asteroids

 

Grievous’s Belbullab-22 Starfighter (hero)

A modified Belbullab-22 starfighter, originally produced by the Confederacy-aligned Techno Union, General Grievous’s personal starfighter is fast and more than capable of engaging in heated combat. Painted with a beautiful chromium finish not unlike that which can be found on starships of Nubia and their primary customer world, Naboo, Grievous’s Belbullab-22 Starfighter embodies the elegance desired by the Droid General. This craft belongs to General Grievous and can land him on planets.

Length: 6.71 meters

Armament: 2 Rapid-Fire Laser Cannons

Abilities:

Nitro-Boost - Puts on a temporary burst of speed

 

Jango’s Slave I (hero)

A customized Kuat Drive Yards Firespray patrol ship, the famous Slave I is an ideal ship for a bounty hunter like Jango Fett to pilot. Agile enough to navigate through obstacles like asteroid fields and planetary rings and tough enough to withstand several direct hits from capital ship-grade turbolaser emplacements, Jango’s Slave I is a ship that any rival hunter would envy, and it is a ship that has killed more than one rival hunter - including Jango’s arch-nemesis, the murderous Montross. This craft belongs to Jango Fett and can land him on planets.

Height: 21.5 meters

Armament: 2 Rapid-Fire Laser Cannons

Abilities:

Seismic Charge - Detonates a seismic charge to deal heavy damage to nearby units

 

Asajj’s Ginivex-class Geonosian Starfighter (hero)

Custom-ordered by the enigmatic Separatist leader, Count Dooku of Serenno, the Ginivex-class Geonosian “fanblade” fighters were built for the use of Commander Asajj Ventress, a Dark Jedi protégé of Dooku’s. Asajj’s Ginivex-class Geonosian Starfighter is fast, nimble, and armed well enough to keep it well in the skies. Asajj is an exquisite fighter pilot with many kills to her name, and she can weave her personal craft through even the thickest rain of enemy turbolasers and fighter squadrons. This fighter belongs to Asajj Ventress and can land her on planets.

Length: 11.2 meters

Armament: 4 Laser Cannons

Abilities:

Terrorize - Drastically reduces nearby enemies’ accuracy for a short time

 

Sev’Rance’s Amorix-class Geonosian Transport (hero)

This Geonosian transport ship is among the finest ever produced by the Huppla Pasa Tisc Shipwrights Collective. Ordered to luxurious specifications by Count Dooku, much as the Sith Lord had ordered the Ginivex-class fanblade starfighters that eventually went to Asajj Ventress, the Amorix-class Geonosian Transport is a solid rival to Dooku’s own Solar Sailer for sheer comfort and style. The lavish transport was given to General Sev’Rance Tann, a high-ranking figure in the Confederacy’s military and one of Dooku’s most promising Dark Acolytes. This craft belongs to Sev’Rance Tann and can land her on planets.

Length: 16.3 meters

Armament: None

Abilities:

Nitro-Boost - Puts on a temporary burst of speed

Battle Meditation - Improves nearby allies’ attack and speed for a short time

 

Durge’s Nomad Hammer (hero)

A custom patrol ship built by the Gen’Dai mercenary Durge, the Nomad Hammer is a boxy, rugged-looking miniature cruiser. Built to accommodate a Confederacy of Independent Systems-provided crew of four in addition to Durge himself, the Nomad Hammer was rewired to have automation in place of these organic personnel when Durge grew irritated with their lack of total perfection and decided to crush their skulls. This craft belongs to Durge and can land him on planets.

Length: 28.4 meters

Armament: 1 Turbolaser Cannon, 3 Laser Cannons, 4 Concussion Missiles

Abilities:

Turbolaser Blast - Fires a single powerful shot from a shipboard turbolaser

 

Count Dooku (hero)

Count Dooku of Serenno was once a great and powerful Jedi Master. A champion fencer and duelist, Dooku was also something of a maverick, bending the Jedi Code and even the orders of the Council where he saw fit to. He constructed a lightsaber with a curved hilt, favoring the sweeping attacks that he could perform with it, but then he fell prey to the seduction of the dark side and became the apprentice of Darth Sidious. Dooku killed his Jedi friend Sifo-Dyas after Sifo-Dyas ordered a clone army for the Republic on Kamino but before he could tell the Council, and assumed the title of Darth Tyranus.

Height: 1.93 meters

Armament: Lightsaber (red)

Abilities:

Force Lightning - Assails a group of enemies with dark side electricity from range

Quick Reflexes - Increases attack speed immensely for a very short time

 

General Grievous and MagnaGuards (hero)

This cyborg Kaleesh warrior has been trained by Count Dooku in the ways of lightsaber fighting. He has ascended through the ranks of the Confederacy of Independent Systems, becoming a figure nearly on par with Count Dooku. At once an ingenious military strategist, a fearsome and bold leader, and a combatant of incredible skill and strength, General Grievous represents the face of the cold Droid Army. He is monstrously powerful at melee range, but is vulnerable to ranged weapons. He is escorted by two IG-100 MagnaGuard droids.

Height: 2.16 meters

General Grievous’s Armament: Lightsaber (blue)

MagnaGuard #1’s Armament: Electro-Staff

MagnaGuard #2’s Armament: Electro-Staff

Abilities:

Furious Assault - Becomes semi-autonomous and uses lightsabers to destroy nearby enemies

Terrify - Reduces enemy accuracy and rate of fire

 

Jango Fett (hero)

One of the greatest bounty hunters in the galaxy, Jango Fett is of Mandalorian heritage. Hailing from the backwater world of Concord Dawn, Jango was trained by Mandalorian journeyman protector Jaster Mareel, but his mentor was killed by rival bounty hunter Montross. Jango mercilessly hunted Montross, determined to have his revenge, and destroyed Montross’s ship with him aboard it when he finally caught up with the hunter. Jango was recruited by Count Dooku to be the template for the Republic’s clone army and unwittingly provided the source for the Separatists’ bane.

Height: 1.83 meters

Armament: Dual WESTAR-34 Blaster Pistols, Wrist-Mounted Flamethrower

Abilities:

Jetpack - Activates a jetpack to take to the skies for a short time

Flamethrower - Activates a flamethrower to scorch a group of enemies

 

Asajj Ventress (hero)

This bald humanoid woman was once a Jedi Padawan, but her master had been accidentally abandoned on the gladiatorial world of Rattatak and she never was recorded as a Jedi. After his death, Asajj eventually took to fighting in the gladiator competitions, besting every opponent who she faced by drawing upon the dark side of the Force. Count Dooku eventually discovered her talents after his own fall into darkness and appointed her as his own protégé and a Commander of the Confederacy of Independent Systems.

Height: 1.6 meters

Armament: Dual Lightsabers (red)

Abilities:

Staff Saber - Forms a staff saber to increase attack and defense but reduce attack speed

Rancor Summoning - Calls upon a half-trained Rancor ally for a short time

 

Sev’Rance Tann (hero)

Sev’Rance Tann, or Sev’rance’tann as she is known among the Chiss, has repeatedly done the impossible in military exercises and continues to impress Count Dooku himself with her lightsaber prowess. Sev’Rance can harness the Force, and she has been taught to use not only its light side, but also its dark side, for only with them together is the Force complete and powerful. General Sev’Rance Tann is a visible face of the Separatist Droid Army, and with her glowing red eyes, she is an intimidating face indeed.

Height: 1.73 meters

Armament: Lightsaber (yellow)

Abilities:

Supreme Command - Boosts the speed, attack, rate of fire, and accuracy of all allied units on the map

Airstrike - Calls in an HMP Droid Gunship to fire rockets at a small target area

 

Durge (hero)

A member of the unstoppable Gen’Dai species, the mercenary Durge has slumbered for many hundreds of years. He has awakened now to accept a contract to aid the Confederacy of Independent Systems in their war against the Galactic Republic. Durge has little like for any other living being, but has especial disdain for the Mandalorians (a disdain that he extends to the Republic’s clone infantry) and hatred for the Jedi. Durge can regenerate lost body parts and has a highly decentralized nervous system, meaning that he can withstand many blows that would kill most with little pain at all.

Height: 2.29 meters

Armament: Dual AjaxX-9 Blaster Pistols

Abilities:

Swoop Bike - Mounts a swoop bike to ride on for a speed increase and defense reduction

Regenerate - Heals a large amount of lost health rapidly