SW:Rebellion Network

Original Project Leader
Edan Dover

 

Project Leaders
Bryant

Swgbex

 

Active Staff (in alphabetical order)

EvilleJedi
Major A Payne
Master Windu
TiJiL
Z3r0x


Contributors(in alphabetical order)
Blood Phoenix
Burning Terror
Captain Admirison
Capt. Insano
Darkrider
Lynx
Mr. Painless
N3bulu5
Ryan
Soccerman
Tibmaker
WesBelden
Wagamos
Xyvik

 

Affiliates

Everything Empire at War
 

become an affiliate


< advertisement

The Star Wars logo and universe is copyright LucasArts. Imperial Assault has no relation with LucasArts or Petroglyph. All other material on this site is copyright 2005 by Imperial Assault (Edan Dover), and cannot be shown elsewhere without permission or proper credit to their original creators.

All work (including concepts, skins, models, and code) that is submitted to Imperial Assault becomes the property of Imperial Assault unless agreed upon with Edan Dover or Bryant otherwise.

 

Imperial Assault II: Rise of the Empire is a Clone Wars modification for Petroglyph's "Empire at War". It will add the Galactic Republic and the Confederacy of Independent Systems allowing players to experience both "The Rebellion" era as well as "The Rise of the Empire" era.

30 Days Later

Posted by Bryant on Oct 6 2008, 07:02 PM

Well, its been a whole month since the last update. There is no good reason for that, we have just all been very busy with things, stuff gets prioritized and forgotten. To make up for that, I have decided to post this mega-super update.


/Begin transmission.

Reports have been coming in that a bounty hunter with red hair has been assassinating Jedi and clones. The Republic must investigate. Below is the last known image of said hunter:

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The bounty hunter was trapped. The republic began sending down gunships full of troops, for there were rumors of a Separatist base.

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These Gunships, like the clones armor, have been personalized by the pilots. Scantly clad women, and other types of art have been seen on the side of these ships.

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The Republic sent in the very best they had to track down this bounty hunter, the 501st Legion.

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They then deployed several units of TX-Sabertank, a favorite among clones for its power and speed.

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Unfortunately, it was all a trap.

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/end transmission.

Oh, that is not all we have ingame, there is more!

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Kickass right? Nothing more to be said.


Finally, we have some renders for units that should be ingame shortly. They are just too awesome not to post.

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Now, for people who say that IA2 has nothing ingame, that its all a big lie You are mistaken.
(Click watch in high quality)

If anyone knows a place to upload and stream HD Videos, let me know. It will come in handy.

That's all for the biggest newspost ever. I hope to have more for you at a later time. Sorry for the delays.

Comments (118)

2 Updates 1 Week!

Posted by Bryant on Sep 4 2008, 07:23 PM

Two updates in one week, just like the good old days.

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Note: A droid before it is blow up by the mighty Republic.

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Note: the Blue and Silver Skin is the new standard featured in the Clone Wars TV/Movie and will match the vulture droid. The blue skins are alternate skins, and the brown ones are the standard skins.

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Note: The Providence is the old one from RaW. Still it is a cool shot, IA2's venator getting owned.


Alot of stuff has been going on. I'm sure you have all noticed the new forum areas, they are not yet usable, but they will be eventually. The screen shot page has been updated, and the wallpaper page should be updated soon as well.

A new addition to the forums is the ability to show your faction loyalty. It will appear under your name to the left. Its easy to set up, just go to "My Controls" "Edit Profile Information" and at the the bottom of the page there is a drop down menu.

Comments (345)

Ingame News?!

Posted by Bryant on Sep 1 2008, 06:12 PM

Well, the August Demo didn't happen. Setbacks and whatnot. We are working, heres some proof.


QUOTE
I finally got some time to code in the new Droideka’s and let me tell you after a few minutes of tweaking the code and testing these things are total kick ass. The function much the same way as the TIE Mauler in vanilla EaW/FoC do. Meaning they are a anti-infantry vehicle. Props to our staff who modeled and skinned these. I am sure when the mod is released you all will have as much using these as I did in the tests. -z3r0x


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Cool Beans.

Comments (60)

Silence

Posted by Bryant on Aug 25 2008, 03:06 PM

We are still doing stuff, there have been some setbacks, computers not working, people moving, laziness, etc.

Its been too long since the last news post, lack of communication, things not getting posted, etc etc.

The point of all this: We are still working, hold on.

Comments (90)

Check this site out

Posted by Bryant on Aug 1 2008, 03:16 PM

http://www.starwars.com/clonewars/site/index.html


Yes, stuff from it will be in the mod

Comments (73)

Surgery Time!

Posted by Bryant on Jul 30 2008, 03:21 PM

Hey Guys,


In about three hours I will going in for surgery on my right wrist. I am right handed and this will knock me out of the game for at least 3 days. So, while im gone, I want you guys to go check out http://raw-mod.everythingeaw.com/


That is RaWs new site, and there are tons of dev pictures of units, skins, stuff we dont use, cool stuff, etc. Keep posting, i'll be back.

Comments (21)

Ordo ab Chao!

Posted by Bryant on Jul 25 2008, 07:54 PM

Argumentum ex silentio.


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Comments (28)

IA2 merges with RaW

Posted by Bryant on Jul 20 2008, 02:04 AM

(Written by Bryant with edits by z3r0x)

Hello Everyone,

By now many of you are aware that Imperial Assault 2 ran into a near grinding halt a few months ago. We have gone through many plans for the mod. Releasing it as Open Source, Space Only, or just canceling it all together. Needless to say all of those options fell short of the great mod we wanted to deliver to the public. At the end of May, I was approached by my old friend Z3r0x regarding Version 4 of his mod, known as Republic At War. Republic at War aimed at creating a Clone War experience very similar to Imperial Assault 2. Both mods had lost most of their staff, and were moving at a slow pace. It was decided that we would pool all the resources and create one great Clone Wars mod, it would be beneficial for not only both mods, but for the community as well. Now, IA2 and RaW have some creative differences, so combining them could cause problems for both fans and staff alike. After many debates we have finally reached a compromise that I believe everyone will be happy with.

The Details:
Imperial Assault 2 and Republic at War will both be released at the same time. Each version will have identical code that allows them to be compatible for online play. The only differences between them will be cosmetic. IA2 and RaW will both have different splash screens and some audio depending on were you download it from. If you download it from IA2, it will have IA2 themes, skins and audio. If you download it from EEaW, it will include RaW themes music and audio. If you download the mod from filefront it will have a custom mix of the two showcasing the two mods seamless integration. Additionally there will be a special unit ingame skin that will identify which version you are using during online play. Republic at War has many non cannon units that IA2 does not, but to allow us to make one Supermod we decided to have one standard skirmish faction, but change unit lists for Galactic Conquest. There will be two main GC campaigns, Rise of the Empire and Republic at War. Both of these will follow the clone wars and use the same tech style, but Rise of the Empire will follow much of the cannon material, while Republic at War will allow you to experience many of the non cannon events and battles from the comics and clonewars cartoon series.


Imperial Assault 2: http://www.imperialassault.com/rote/
Republic at War: http://www.everythingeaw.com/forumdisplay.php?f=31

Q: Will IA2 Still be Released?
A: Yes! IA2 will be released in its entirety.

Q: Will Republic at War still be Released?
A: Yes! Z3r0x is decided to releasing the mod as well as supporting IA2.

Q: So, who is incharge here?
A: Z3r0x is incharge of Republic at War, as well as the ground portion of IA2. Swgbex helps run IA2, and is incharge of the Space portion. I am incharge of IA2 and am of making sure both partys are satisfied upon release.

Q: There are two websites, which one should I use?
A: You can use either of the websites. IA2 and RaW both have dedicated fanbases, so I encourage you to check both. The IA2 website will be dedicated to the mod only while Everything Empire at War is a more general EaW site.

Q: So both mods are the same mod?
A: Yes, the code is the same, the only differences are cosmetic depending on the download source.

Q: Sounds good, when can I play?
A: We are working on a "Beta" that will be released at the end of August, full version to follow in the following months.

Q: Awesome! What will this Beta have? Space? Land?
A: The beta will have both space and land, but will not include the full unit list. We still have work to do.

Q: Will Raw have any special things besides the graphics differences?
A: Yes, the mod on eeaw will have a addional GC called "Outer Rim Sieges"
plus there will be a additional skirmish map unique for RaW.

Q: What about the SP Campaign?
A: The Core mod will be released soon. The SP Campaign which is being built as we speak will be released some time after as a Addon or Expansion to the mod.

Comments (50)

FoC Game Nite Followup

Posted by Bryant on Jul 17 2008, 03:31 AM

I would like to thank everyone who played in this weeks FoC game nite. Things started off rough, but when all the firewalls were turned off, and the games started it was alot of fun. There are a few things I learned, but I believe we can do this again and it will be just as fun. We talked, we fought, you should have been there. I hope we can do this again, and eventually play the mod together.

I actually told them alot of stuff you normal forum dwellers don't know.


On that note,

< 3?

(Don't let them know gamenite friends)

Comments (27)

Forces of Corruption Game Nite(s)

Posted by Bryant on Jul 13 2008, 12:14 AM

EDIT: Meet in Room Empire. Currently we have 9 people signed up, which is perfect for a 3 v 3 v 3.

More can sign up, we shall make room, just try and show up 5-10 minutes early so we can get started.

Please be sure you have updated FoC to version 1.1

Download the patch here: http://empireatwar.filefront.com/file/Forc...ch_Update;73651
/edit

Hey Guys,

May have been a while since some of you played FoC, heck, some of you may not even have it installed.

So, to get everyone to install the game, I say we have a FoC gamenite, just me and couple and you guys.


The Gameday will be Wednesday, July 16th From 8 pm EST - 12 pm EST (or later). Let me know whats going on, if you want to play. I will try and get people set up in 3 v 3 matches. (the best for play / least lag)

My FoC online name is Bryant21 add it. Please post up your online names as well. Also, a timezone would be helpful.

I hope this is a good time to get everyone to play some FoC, talk, and kill some Imperials. Long live the Rebelion!

Comments (65)