|
Neutral Units
ABANDONED
STRUCTURES -
FRINGE BUILDINGS

Scattered throughout the Galaxy are various
buildings which have been abandoned by their previous owners, for one reason or
another. With the proper training or units, these buildings can now be
commandeered by your forces to further advance your cause!
Concussion Turret
Obviously a remnant of some previous conflict, these defensive structures
launch somewhat outdated, but still powerful, concussion missiles at both land
and air targets.
Landing Pad
Originally used to drop off supplies, the Landing Pad was refitted to allow
the drop-off of friendly vehicles. Re-wired upon capture to send a Holocomm
message every so often, requesting reinforcements. Usually, Central Command will
send you a standard tank, but every now and then they decide to be generous.
Mining Facility
While usually abandoned because they are no longer useful, these Mining
Facilities are still fully operational, and fully productive. Stockpiles left
behind by the previous owners, amounting to 1000 credits, is immediately earned
by capture of this facility. Once online, the mining continues, bringing in 200
credits every ten seconds or so.
The “Fringe” is the term used by most in society
to describe the less-than-desirable persons and organizations that are either
not-yet-considered-wrong or blatantly illegal. These people may be scum, but
when it comes to certain things, you will find no better people to go to.
**A note on the following two Fringe buildings:
Abilities are ranked in order of what can be bought first. For Smuggler’s
Haven, Smuggler’s Hack can only be purchased once a certain number of Smuggler’s
Runs and Drops have been completed. The Fringe likes you to “prove your worth”
before they give you their best. For Fighter’s Guildhall, a certain number of
previous contracts must be completed before you can hire a Bounty Hunter. ((Note
to Edan: you can either do this by what was described in Smugglers haven: once a
certain number of upgrades have been purchased, the higher ability ones become
available, or you can base it on a set number of minutes of ownership. For
example, you must hold the Fighter’s Guildhall for 5 minutes before you can hire
a bounty hunter. Your choice))
The Hotshot Cantina
All the best pilots in the Fringe hang out at cantinas, and if they're looking
for a job, they hang out at Ace's Hotshot Cantina. This is the place to look if
you want questionable cargo hauled across space, if you want to hire a quick
Merc to blast through some of your personal enemies, or if you just want some
extra Cargo space that comes with its own guns. Don't expect these services to
come cheap, however. These guys have to survive from day-to-day somehow.
Fringe Abilities for Hire:
Smuggler's Run(1000): Smuggler's are well known across space as people
able to get contraband almost anywhere. For the Smuggler's Run, you hire a
Smuggler to make a hit on an enemy supply depot. The Smuggler will bring back
anywhere from 1.5 to 5 times the amount you paid for them...IF they make it
back. While they fly fast, well armored freighters, and use intelligent route
choices, Smugglers are suscestable to enemy fire, and can be shot down.
Pirate's Heist(2500): Shiproute Pirates are well known for cracking down
on shipments, stealing whatever they can, and getting away. Through a life of
doing this, they become some of the best thieves possible. You can hire a pirate
to perform a Heist for you. He will, in a fast, armored starfighter, move to an
enemy war factory or starport and steal a unit plan. If he survives the run, he
will bring you the unit production codes of one enemy vehicle, allowing you to
build it. What unit plan he steals, or whether he chooses a starport or a war
factory, is entirely up to the Pirate. Can only be used once.
Fringe Units for Hire:
Mercanary Starfighter(2000): Piloting a heavily modified Cloakshape
Fighter, this Mercanary packs a serious punch. Shields, manuevering vanes,
upgraded weapons and thrusters, along with additional armor, have all be added
to this aged vehicle, making for than a match for nearly any starfighter in
production, past or present. It firest dual heavy repeater cannons for
air-to-air combat, guarenteed to decimate almost anything smaller than a Capital
Ship, and for ground targets it launched Fringe modified Concussion Torpedoes,
which have on-board locking mechanisms to follow moving targets.
Fury's Blade(2000): Fury's Blade is a heavily modified
Mobquet Medium Transport piloted by none other than Fury Vanda, a mildly famous
female Twi'lek who's been around and knows a thing or two. She hires the
Blade out to those who need to transport their personal militias to places,
and need the added muscle that the beat-up looking ship offers. Despite it's
ravaged looking appearance, the Blade can take an inordinate amount of
damage and still fly, and it is loaded to the gills with weaponry. For
dispatching aircraft, the Blade has two Quad cannons, one in front and
one in back. For taking care of ground forces, the Blade has 3 Quad
cannons: 2 in front, 1 in back.
Fighter’s Guildhall
The best of the Fringe’s fighters and Mercenaries come to the Fighter’s
Guildhall for training, and for the occasional outsider who wants to hire them.
Usually expensive, these guys are definitely worth the money you pay for them,
as all have been specially trained, usually through brutal life experience, the
arts of being stealthy and doing their jobs right. The first two mercenaries can
be bought at any time, only one at a time. The Bounty Hunter will become
available later.
Tracker: Those learning to become Bounty
Hunters must first learn the ways of Tracking. Some trackers, however, never
attempt to continue their training into Bounty Hunting. Trackers can detect
stealthy units, and they have exceptional line of sight. Also, they can attach
an un-detectable “Tracking Device” to any enemy unit. Using this, you can now
see whatever that unit can.
Technician: An expert of electronics and
gadgets, the Technician can scale cliffs. His specialty is shutting down
buildings and mechanized units from a small distance. He can remove stealthy
while doing so, but it takes him some time to set up his equipment, and for the
equipment to be ready to use again after already being used.
Bounty Hunter: Sometimes, the best
fighters you can buy are Bounty Hunters. Trained rigorously, Bounty Hunters have
“been there, done that” in some of the worst places in the Galaxy. The Bounty
Hunter can do everything the Tracker and the Technician can, but also carries a
long-ranged sniper blaster rifle, with a high-powered mode that can penetrate
any armor to kill either the drivers of vehicles, or the commanding officer of a
building. Both become neutral and able to be captured by any infantry unit,
yours or their, but the building will, within a minute, become re-commissioned
to the original holder unless it has been captured. Do not expect Bounty Hunters
to come often, or cheap.
Economy Experts
A hub network of the best Shady Dealers, Economy Experts can get find
back-doors and loop-holes in various economic modules. For a short period of
time, the Economy Experts can get you cheaper prices and products. But the
back-doors and loop-holes aren’t always readily available, nor do they last
long, and the Economy Experts demand payment for their efforts in your behalf.
You can purchase the following from here:
Market Shares: Manipulating the market,
Economy Experts can grant your resource gatherers a thirty-second period of work
in which you get 15% more resources from each collector.
Tax Exemption: It’s hard to do, but they
do it. For thirty seconds, the Economy Experts can grant you exemption from
taxes that govern the creation of units, which means you can create any unit for
cheaper during this time.
Shipment Swapping: Getting certain
traders to switch their shipments and their inventories means that, for thirty
seconds, you get the raw materials needed for units faster, so you can build
those units faster.
Zoning Arrangements: For thirty seconds,
the Economy Experts can swap Zoning regulations around. During that time, you
can build buildings faster AND cheaper.
|